Fallout new vegas dlc level requirements

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Essentially, all level requirements are now level 2 so now you can. Removal of the level cap but retaining the skill requirement gives you the opportunity to craft a more specialized build from the start without getting halfway into your playthrough to really start using your build without making it insanely easy. Or you want to do crafted explosive only but mad bomber perk is miles away in terms of level so you gotta play the majority of the game not killing anything.Or if you're wanting to shotgun only playthrough and just want to spec into shotguns without having to wait til level 18 to really start using them. Includes 7 items: Fallout: New Vegas, Fallout New Vegas: Dead Money, Fallout New Vegas: Honest Hearts, Fallout New Vegas: Old World Blues, Fallout New Vegas®: Lonesome Road, Fallout New Vegas®: Gun Runners’ Arsenal, Fallout New Vegas: Couriers Stash.'Nuka Chemist' where you want to just spend the whole game collecting nuka colas to make Victory/Quartz but you have to wait til level 20 or so to even do that.Lets say you have a specific character build in mind like. Couldn't see any mods with this concept so here I come.